The importance of props in artwork can be underestimated. Yet weapons and other items are essential in convincing onlookers that your characters are living, breathing things. Brian Yam spends his working day getting such details right, so he’s eminently qualified to show you how to create props that look great and feel right.
The first 30 minutes of his video make an inauspicious start, though, with Brian going through his Photoshop settings. Yes, there are some useful tips, but this segment could have been much shorter and remained just as useful. It’s better suited to Photoshop newcomers.
The following chapter, explaining different types of perspective, shows similar signs of being pitched too much at beginners… until Brian turns things around brilliantly by showing how using one-point perspective helps you relate your design to first-person shoot-’em-ups, and how working in two-point perspective helps you provide your game developer’s modelling department with better-quality information. Now we’re talking.