ImagineFX Issue 44
Imagine FX magazine


This issue we’ve dedicated 39 pages to game art tips and techniques. Raphael Lacoste looks at conceptual environments, Kemp Remillard covers sci-fi vehicles and Remko Troost prepares a character fit for gaming, whilst elsewhere French artist Stephen Martiniere reveals what it’s like working for major games labels.

We’ve also got some ideas on how to breathe new life into your digital art, with a look on how best to use Photoshop’s layer blend modes and an Andrew Jones workshop on how the new Painter 11 is making the world a more beautiful place.

Hoang Nguyen’s gorgeous cover is accompanied by a workshop on the Japanese art of Ukiyo-e, then there’s more game art-themed goodness with our top ten portfolio tips from ArenaNet artists and further tips on how best to get into the video games industry.

When you’ve got through all that, take a look on the DVD at the making of video for the new World of Warcraft: Wrath of the Lich King, Charles Bernard’s latest video tutorial, a part one of Massive Black's Vehicle Concepting, the Michael 4 clothing pack (worth $90!) and all the images and assets to accompany the mag’s workshops.


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Get in the Game: We talk to some top games artists, including Tanguy Dewavrin and Thierry Doizon, about the best ways to get in to the games industry.

ImagineNation: We look at how to make conventions work for you, then dip into the world of digital art news around the world.

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FXPosé: Fantastic new art from a mixture of our readers, including a stunning opener from Goro Fujita.

Capturing the Ukiyo-e Style: Games artist Hoang Nguyen paints a stylistic image using proven techniques in Photoshop.

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Game Art: As part of our games art content, we speak to the artists that brought us Mirror’s Edge, Halo 3 and God of War 3.

Sci-fi Vehicles for Games: Kemp Remillard shows us a selection of heavy-duty war machines, from sketchbook to video game.

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