Thumbnail designing is always a useful tool for any artist. It triples the amount of designs you can produce with much less effort and often yields a lot more effective results than a fully rendered, detailed sketch. This is a process undertaken by most artists, especially in the professional field when presenting the preliminary phase of a job to a client or company. Here, I’ll show you a few different variations of asymmetrical and symmetrical thumbnail sketching.
When sketching, you’ll need to keep in mind what shapes might end up as a head or arms. However, it’s not necessary to be too precise. Keeping things abstract leaves your work open to interpretation, giving it greater flexibility. So when you’re setting up these asymmetrical designs to be copied and flipped, going crazy is encouraged. The more wild and irregular the sketch, the more possibilities it opens up.
It doesn’t matter if you use a pen, pencil or digital program to sketch these out because, in the end, it’s the shape and silhouette that matter. You should feel free to let the shapes become exaggerated, and even separate portions, because you never know how they’ll be interpreted when you work them out in 3D form.
From issue 23.