As a child of the ’70s, I was probably one
of a great many kids who had posters of vast airbrushed spaceships on their
bedroom walls. These ships were usually very organic, covered in various
cavernous intakes, and were often brightly coloured, with bold, geometric
markings, alien texts, panelling and thousands of tiny window lights. And if
they weren’t rumbling through the depths of space, they were lowering the
statues onto Easter Island, or hovering
menacingly overhead, while some other smaller vehicle tried to flee. Chances
are that if you had one of these posters (or at least if you know some kid that
did!) it was probably designed by Chris Foss.
Chris was, without doubt, one of
the great pioneers of science-fiction art, specialising in creating visions on
a grand scale never really seen in the genre before. You can clearly see the
influence his work has had on his peers (past and present), as well as in many
epic science fiction films, including Star Wars.
For this issue’s tutorial, I
have set about creating a ship that might not be out of place in Chris Foss’s
repertoire. To do this, I have used Maxon’s excellent Cinema 4D application.
Cinema 4D is a professional 3DA application, which opens up far more creative
possibilities than other 3D programs like Bryce. But don’t let its added
sophistication put you off, since as well as its enormous power, it’s one of
the friendliest, and arguably, easiest of its kind to get to grips with –
without inducing you to pull out much (if any) of your hair! This tutorial is a
basic introduction to some of the modelling aspects of Cinema 4D, which will
hopefully help demystify the program a little, and enable you to experiment at
creating your own organic Foss-esque ships.
From issue 6.