Philip Straub
“In a way I consider some of the more fantastic work I’ve done a glimpse into my subconscious.” Phil Straub gives us a peek under the hood.
PHILIP STRAUB
Age: 33
Country: US
From books to feature films Philip’s work displays a
sure-footed sense of style and composition. Philip’s fantasy work perfectly
illustrates his love of the arcane.
Software used: Painter, Adobe Photoshop
Web: www.philipstraub.com
“When I’m painting,” says Phil Straub, “I
usually enter into a dream-state where it’s as if everything else around me
falls away and I’m focused on creating the alternate world that’s developing on
the canvas.”
As head of concept art at Electronic Arts,
Phil needs to be on top of his game, so trances and the like aren’t mentioned
lightly: “This is something you’ll rarely hear artists talk about,” he
acknowledges, “but it’s this euphoric feeling that keeps us coming back.”
Tree forts
Phil regularly gets asked how and why he
became an artist, “and the more I’m asked, the more I realise I never actually
chose this life, it chose me.” The urge to be creative was there from the word
go: “I’ve just been lucky enough to make a living doing art.”
Phil
is noted for his chameleon-like versatility and, interestingly, his drive to
create has always been pretty free in its associations: “Short stories and
poems, drawing, watercolour or oil paintings” – as long as it was creative,
Phil was there. Naturally, a degree in fine art beckoned.
Big break
Art courses rarely do much to prepare
students for the world of work, and Phil’s degree in fine art was no exception:
“When I graduated, I really had no idea how I was going to make money as an
artist.” This didn’t remain a problem for long.
Right out of college in 1995, Phil clocked
on as a digital painter and illustrator with the well-known children’s book
author and illustrator Mercer Mayer. “It really was a stroke of luck,” says
Phil, “that I received a call from Mercer Mayer’s studio. I owe him quite a bit
for getting me my first big break.” At last count Phil had provided
illustrations for more than 30 books.
Trained as a traditional oil painter, for
Phil this job was his introduction to digital art. He remembers Mercer having
this crazy thing at the studio called a Wacom tablet: “I thought it was the
coolest invention in the world.” It may well have been if it weren’t for the
software: “They were using a program I’d never heard of – Photoshop!”
Making art
Though he was trained traditionally the
digital stuck: “I always begin my paintings digitally and I have for a while
now. Painter and Photoshop have such a variety of tools for sketching that I
actually feel more comfortable with my Wacom pen than with a pencil.” Phil
admits this is “kinda scary!”
Having overcome his fear, he usually begins
by defining composition. “With a 50 per cent grey canvas, I start by creating
simple abstract values and shapes that are pleasing to the eye.” Then, depending
on whether the piece is personal or commissioned, “I either just let the shapes
form into something interesting based on a simple idea or I begin refining
down.”
Once the composition is settled, “I shift
my focus to figuring out an interesting lighting solution for the piece, or
defining my staging.” Working as a professional artist has given Phil an
in-built discipline, a programmed understanding of the creative process, and
this frees him to concentrate on expression and style.
Variation of style
It’s rare for an artist to successfully
pull off more than one style yet Phil does this with ease. He puts this down to
“the different experiences I’ve had as a student and professional artist”, but
there has to be more to it, otherwise everyone would be versatile.
Working on a variety of licences – from
movies like Jurassic
Park and Superman to
children’s books and Fisher Price – has, Phil insists, “forced me to develop an
ability to change my style to cater to a particular project.” At first it
sounds limiting in terms of personal expression but the opposite has been true:
“I’ve ultimately created a few different personalities to my work.”
These multiple personalities include “a
flat-graphic style I work in for some of the licensed products and a more realistic
approach for the fantasy work.” Then there’s the children’s book style, which
“applies my studies of classic animation backgrounds from working on Disney
licences.” And finally matte painting, “a result of working in the
entertainment industries that has its own set of rules.”
The fantastic
It must get crowded inside Phil’s head, so
he’s started letting his ideas roam free: “I’ve always touched on fantastic
themes in my work but I really began to explore the genre a couple of years
ago.” The reason for the delay wasn’t one of taste but of skill: “I think I
only dabbled before then because I felt like I needed to master reality before
I could begin to alter it in my work.”
There’s a strong body of evidence in favour
of this approach, the classic example being jazz music but, lucky for us, Phil
couldn’t resist the pull of the fantastic forever. “I find it much more
interesting and exciting to create worlds and characters that don’t exist in
our reality than to paint just regular realism.”
There’s nothing wrong with realism per se:
“I definitely enjoy doing realism, from matte paintings to landscapes, but it’s
truly inspiring to create something that’s hopefully unique to me and my
vision.” Not only that but fantastic imagery plugs directly into something very
human: “It enables me to create a visual metaphor for my emotions or personal
experiences.”
While his commercial work may be dictated
by the tastes and desires of his audience, “my personal work tends to deal with
human emotions and human experiences.” It’s a kind of aesthetic therapy, which
sometimes veers into metaphysics: “The question of what exactly is real in
human existence is a subject I find fascinating.”
The problems that have obsessed mankind for
millennia continue to inspire: “The fact that our reality is only based on the
senses that we use to navigate through our environment begs the question, just
what is reality?”
Art has a valid claim to being the most
honest answer to this type of question, the subject finding its own way to
expression through our visual language. “It’s a springboard for imagery that
enables layered symbolism and multiple interpretations,” says Phil.
And if you can get a handle on all this
then your output will be powerful stuff: “The darker human emotions, fear,
greed, and nightmares, are favourite subjects of mine in that their visual
metaphors are seemingly limitless.”
Suitably enough for a man with these issues
knocking around upstairs, Phil works in an industry which is rapidly generating
a series of alternative realities. An average day at EA is “usually pretty
crazy but, I guess, that’s the way I like it.”
The games industry is fast-paced, so “it
requires quite a bit of determination and discipline if you are to advance.”
And although he ‘fell into games’ Phil has done just that: “The concept team I
run works with all seven of the project teams at the studio, as well as
marketing.” This means lots of work, all day long.
“Basically, depending on the day I may be
interacting with five or six Art Directors and/or Executive Producers to help
the team reach their visual goals.” Then there’s art directing his team of
creatives and the inevitable barrage of emails and meetings. “As the day winds
down, then I usually have a few uninterrupted hours to paint.”
If that doesn’t seem like a busy schedule,
Phil has plans. Lots of ‘em. He’s currently working on the story and
illustrations for a new book, but his real goal for the project is more
ambitious: a film or game.
“Only a small portion of the images for
this have been seen by the public,” says Phil, but the project is already well
on the way to becoming a reality: “I have about 50 of the planned 125
illustrations completed.”
And he’s determined to continue growing his
licensing business. “I definitely want to bring to market a series of fantastic
children’s books revolving around the Secret Places brand I have in
development.”
It’s
no surprise that Phil likes a challenge: “I like sinking my teeth into
something that potentially has a big reward in the end.” And there’s no reward
quite like a successful painting. “I just want to make cool art!”
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