During this workshop, I’ll break my work
processes down intoeasy-to-follow guidelines. This will show how I painted the
load screen images, such as this portrait of Loki, Thor’s half-brother and the
God of Mischief, for the upcoming videogame Marvel Ultimate Alliance, and for
the X-Men Legends games.
I recently challenged myself to create more
evocative images, by applying better draughtsmanship and developing the
composition. I hope to pass on some of these elements in this workshop.
The biggest influences on my work have come
from working with my art lead at Ravensoft. Dan Hay (www.danhay.net) is a modeller, animator and
lighting expert who has helped me to examine how light falls across forms and
affects colours. There’s also Mitch Cotie, (www.mcotie.com) a painter who sits
next to me in the office. Being able to get feedback from CGSociety and
ConceptArt, and my talented colleagues at Ravensoft has been invaluable. I also
take drawing cues from Brandon Kitkouski, (www.bkstudio.com) a friend in the
industry.
The thing that shocks most people about my
work is how simply I approach the software I use. Whether it’s working in
Photoshop or Painter, I believe the strength of my work is based on a fast and
loose approach towards getting the initial masses and gestures into the
illustration, keeping a lot of traditional compositional elements in mind,
learned from my early graphic design days.
From then on, it’s a study of how important
lighting can be in affecting and generating an overall mood and sense of
believability.
From issue 09.