JOHN KEARNEY
Average time per image: The time that John spends on an
image depends on
the complexity and detail required. He says: “there’s a massive time difference
between a basic sketch and a completed painting. In fact, there’s even a
substantial difference between two complex paintings, depending on the subject
matter.”
Web: www.brushsize.com
Talking to John Kearney, it’s clear that John’s somehow
unearthed something remarkable within himself;
a natural ability that has enabled him to create work that ranks alongside the
very best fantasy art.
“I remember reading about the artist’s ‘First Fire’,” he
enthuses, “a sudden flash of inspiration that all artists experience at some
point. It’s a moment of crystal clarity and vision, a tantalising glimpse at
something exceptional in your subconscious. Whatever it is, it’s important to
try to capture the essence of that intensified moment of perception by
sketching down all you can before it’s gone.”
Quick learner
While this kind of inspirational epiphany might be a common
stage in artists’ development, what is unusual in the case of John is how
quickly he has developed the associated technical skill to commit his visions
to canvas. “Bizarre as it may sound now,” he says, “before last year I’d never
completed a 2D digital painting. I’d dabbled and messed about, but I never had
the opportunity to take it further than that in a professional capacity.”
Until a year ago, John had been employed full-time as a 3D
texture artist in the games industry, which didn’t offer him the opportunity
for expression he needed. He describes
it as “soul destroying.”
“I completely lost all of my creativity and passion for the
job,” he says. “I started out like most young artists do, with a romantic
vision of how great it would be to create art professionally. After realising
how cynical and disillusioned I’d become, I quit my job and decided to go freelance
as a 3D/2D artist to try and recapture my motivation.”
Freed from the constraints of the 9-5, John set about
developing his portfolio. He completed a number of paintings and posted them to
the 2D art site ConceptArt.org, and quickly garnered praise.
“I was unbelievably surprised by the support I received,” he
says. “I had offers of work almost immediately and it enabled me to continue
expanding my portfolio and improving my ability at the same time.”
It was through his work on ConceptArt that he came to the
attention of this magazine, and he has become a regular contributor, a
highlight of course being painting the stunning Beauty and Beast dual covers
for issue 8.
John works primarily in Photoshop, though he dabbles with
Painter occasionally. The hours he put in at his previous job using Photoshop
have meant it has become second nature to him.
“I know it well enough to forget I’m actually using software
when I’m painting,” he explains. “It becomes like a pencil or a paintbrush, at
no point do I have to stop and work out how to do something, which means I’m
able to get into the flow and paint at my full potential.”
Though the majority of his work is created digitally, John
doesn’t think the tools are all that important. “I feel I could do whatever I do
digitally to a similar level with traditional media,” he assures us. “It’s
crucial to improve your eye and judgement for any art related discipline, and
digital is just another outlet for that fundamental ability.”
Natural media
So while many Photoshop artists devote hours to creating
their own custom brushes, John opts mainly for Photoshop’s default Natural
Media brush set and would rather try and paint details rather than let a snazzy
brushes do the work.
To keep up the momentum, rather than slavishly working on a
single, big project John often works on several paintings at the same time,
using reference material for one, while another will be created entirely from
his imagination.
“In the long run, I feel it’s going to benefit me and
improve my overall technical ability,” he says. “I’m certainly not sure whether
it’s the best approach, but I don’t really care – I feel it works for me and
it’s a personal challenge that motivates me.”
John is self-taught for the most part and admits his formal
education hasn’t really been relevant to his eventual career path.
As part of his studies he undertook a placement at game
studio Elite Systems and, impressed by his portfolio, they offered him a job
immediately. At the tender age of 18, John describes his move in to the world
of work having been “a baptism of fire”, but it was clearly a formative
experience
“The professional experience I gathered through working
full-time with other artists helped me immensely,” he says. “There’s nothing
like milestones and deadlines to
get your arse into gear.”
Right now, John’s happy working as a freelance illustrator,
but would welcome returning to a full-time position should
the right opportunity arise.
“I’d love to be part of an art team with a lot of potential
and ability,” he says. “Film work would also be of huge interest to me,
designing creatures for the movies would be a dream come true.
“I’ll keep my options open, continue doing the best work I
can and see what arises. Whatever I do, I’m going to grasp
it with both hands and see how far I can push myself.”