Chris Foss was one of the great pioneers of
sci-fi art, and his grand visions adorned many book covers and posters of the
’70s, and had a huge influence on his artist peers, as well as filmmakers.
For me, one of his most memorable and
influential trademark styles, was of vast, organic and brightly coloured ships,
covered in various cavernous intakes and protrusions, and speckled with the
lights of hundreds of windows. Last month I demonstrated how one might go about
modelling such a ship using Maxon’s Cinema 4D application, by introducing the
basic necessary tools, and the procedures used to create an organic 3D ship of
this kind. This month, I am going to show you how to use Cinema’s
material/texture functions to bring that ship to life, as well as how to create
and set up the sea and sky in the illustration above. Cinema 4D is a
professional 3D package, but its power and sophistication are equally matched
by its ease-of-use, friendly interface, and shallow learning curve compared to
other programs in its class. If you have been wanting to delve a little further
into the exciting possibilities of 3D within your sci-fi art endeavours, then
this (and last month’s) tutorial could be a useful introduction for you. I use
this package for 95% of my illustration and multimedia needs, and I know of a
few very well-known sci-fi artists who have also added it to their artistic
toolset.
From issue 07.