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ImagineFX issue 63

Imagine FX magazine

The new issue of ImagineFX is resplendent with more muscles, monsters and maverick digital artists than you could shake a massive stick at.

We’re looking at the glorious world of games art, offering the finest tutorials and interviews that will inspire you to paint the most dynamic character and concept art, like the beastly beauty of Wei Wang’s Blizzard cover image.

In our workshop section we start the ball rolling with Ninja theory’s Alessandro Taini creating a classic heroic pose and Crytek’s Marek Okon tells you how to make promotional material. We’ve also got Nick Harris to show you how to enrich your art with custom brushes, and Stephan Martiniere introduces unique games visuals from his forthcoming game Rage.

There’s plenty to get you inspired with our in-depth look at the French mavericks behind Steambot Studios, and the suggestive narrative in rising star Luke Mancini’s art work. Brian Haberlin finds out more about deviantART’s new HTML5 painter Muro, and Joe Sanabria highlights the importance of speedpaints to give direction to a team.

Plus there’s over five hours of video tutorials on the free DVD, a Major Cache 3D model, Painter 11 ArtRage 3 trials, and ZBrush 3.1 trials – all you need for getting the most out of this month’s ImagineFX.


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Marek Okon: The artist uses some of his Crysis 2 art work to show the importance of promotional images.

Nick Harris: The English illustrator takes one of his works-in-progresses and enriches it with ArtRage's custom brushes.  

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Brian Haberlin: Have a look-see what deviantART's new HTML5 online painting program is all about.

Stephan Martiniere: The French artist hints at events to come with this exclusive look at his concept art for RAGE.
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Luke Mancini: This month's rising star started as a fanboy and then got a phonecall to work on StarCraft.

Steambot Studios: We talk to the guys about how they thrive on shared ideas and truly epic digital art.

ImagineFX around the world

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