Take a step back for a minute and study the
world around you. If you’re going to succeed as a concept designer you need to
understand how elements in this world work. It’s this awareness of tiny details
– such as the texture of a rock, feathers of a bird or motion of water – that will feed your imagination and help breathe
life into your concepts.
In this case you’ll learn about some
elements that help to sell the idea of a crustacean-like warrior yielding
weapon that contain the colours and textures of a deep-sea ocean theme. It’s
the bumps and scratches, the torn edges and texture that will help sell your
ideas and give the CG modeller the information they need to realise your
design.
The technology used for creating games is
becoming increasingly advanced, enabling each element in the game to become
fully functional and filled with a vast amount of detail. This is why it’s so
important that you learn how animals and people function, so you’ll be able to
portray these same behaviours and motions through your own character or
creature designs.
You need to think beyond what looks good on
paper and picture your design in a 3D environment from all points of view; with
characters capable of jumping, eating, breathing, fighting and swimming. As an
artist you need to arm yourself with as much knowledge as possible so that your
concepts make sense not only to yourself but to your viewers – and in this case
video game players as well. I find that taking the time to study animals and
the way they interact with the world around them as well as owning a few
anatomy and animal reference books really comes in handy during the early
stages of design. You’ve also got the whole internet at your fingertips, so
don’t hesitate to use it.
From issue 10.