GLEN ANGUS
Age: 35
Country: Canada
Average time per image:Varies depending on the mood and moment. Average is
25-30 hours for a painting. Often I find myself trying to squeeze that down to
10-15 hours.Software used: Painter, Adobe Photoshop
Web:www.gangus.net
Glen Angus has a talent for capturing
powerful characters with the kind of immediacy that escapes lesser artists. He
looks Dredd’s monsterised nature right in the eye and paints him as if he’s
suffering from a nut allergy. Likewise Superman – the man of steel has rarely
looked so stoic and determined to be impressive. These images have drama.
“My
main goal with a new piece,” says Glen, “is to make and capture a dynamic,
tense moment.” And indeed his characters look as if they were lifting heavy
weights, which brought on a foul temper, before the incredibly dramatic moment
depicted even occurred. But that’s the point: the goal, for want of a more
professional term, is to make them look cool. So cool, in fact, they’re only
just keeping a lid on it.
Decisive nature
Glen seems to have had a decisive nature
right from the offset: “At the age of nine,” he recalls, “my older brother came
home with the first hardcover Deities and Demigods book for Advanced Dungeons
and Dragons.” After a day thumbing through the black and white fantastic, Glen
was entranced. Fantasy art won the day.
A decision had been made, but the signs of
his artistic talent had been there long before. While Glen was still in
kindergarten, Mr and Mrs Angus were called to an unscheduled parent-teacher
meeting. “They thought I was in trouble,” laughs Glen, “but the teacher wanted
to show them some figures I had drawn.” These figures, with fully articulated
arms, legs, hands and feet, presaged the arrival of fantastic creatures, comic
book heroes and mythical beings.
But his calling to this kind of art wasn’t
without misgivings – Glen knew very few artists make the grade. It wasn’t until
he left college and the cash started to materialise that he realised it could
be a career. “I just assumed my position in life would be related in some way
to a name tag and a polyester uniform,” he laughs.
Skewed view
There’s a school of thought that kowtows to
our visual obsession with cinema and tries to make every image a frame from a
movie. The results can be stunning, but Glen comes from the other school of
thought: “I strive to create something that can’t be done with a camera, which
is why my figures are often exaggerated or skewed beyond normality.”
Of course, the element of cinema that’s
most rapidly encroaching on the concept artist’s work is 3D, but Glen remains
unswayed. “Competing with incredibly talented high-poly modellers with
impressive renders is pointless,” he argues. “In this day and age I find
capturing a moment much more important.”
Working at Raven Software, it’s not as if
Glen has a problem with modellers: “I have an incredible respect for how cool
they can make things look.” But you have to play to your strengths, and Glen’s
is the rare but defining talent of a painter. “I have to go beyond a static
image and create emotion or character with my pieces,” he explains.
Coming together
This approach has mutual advantages and one
school can learn from the other, says Glen: “Having had the pleasure of working
with so many talented modellers, animators and colleagues, I’ve learned so much
more about lighting and material properties in my work. I believe the future of
this industry will bring illustrators and modellers closer together in pursuit
of the same goal.” And that goal is better art: “Software packages like Mudbox
and ZBrush are perfect examples of trying to bridge the gap.” At the moment,
though, they’re only rough approximations of what we can expect in the future.
“I just really hope it gets to the point where you never need to do any maths,”
he laughs.
“And yet,” says Greg, “when we got [to the
publishers], the only responses they’d had were from fan artists – there were
no professionals. Imagine if you did that today…! Fantasy art was still this
kind of kitsch sub-genre, people looked down their noses at it. People were reading
it secretly, and artists were the same – they disdained this genre.”
The illustrations were huge, six feet wide
canvases, created by one brother starting at either end and working towards the
middle, where their creations would meet. Somewhat to the Hildebrandts’
surprise, they were an instant hit, and the pair were bemused to suddenly find
themselves receiving fan letters.
Whatever it takes
The question that springs to mind is: how
do you give an image something 3D can’t? “It’s funny,” says Glen, “I didn’t
really think about my working process until I started this ImagineFX workshop.”
[See page 74.] It’s something that’s evolved: “I consider myself more of a
‘feel’ painter as opposed to a true technician.” This means there’s no standard
methodology, although some patterns can be detected. Lately, Glen’s been
leaning towards working up his initial thumbs and sketches digitally. This
helps because, “I tend to be more spontaneous this way, and do less detail
noodling.” As always, digital’s sheer flexibility gets it to the front of the
queue: “I can move my sketches, resize,
re-crop, pinch and prod them until I’m
ready to tighten them up,” he enthuses.
Coming from a graphic design background,
Glen enjoys composing his work. “I really try to use tools like eye movement,
emphasis, scale and contrast to control the viewer’s eye through the
composition,” he says. With the elements in place, it’s all about attitude:
“Once I’m painting, I try to aim for a certain ambience and do whatever I can
to achieve it.”
Strange Marriage
A willingness to do whatever it takes can
have some startling results. Dredd, ugly as sin but looking cooler than ever,
is the perfect example. “That was an image I created to help develop my style,”
says Glen, “to become more comfortable with creating atmospheric character in
my paintings.”
This means just accepting the character as
you find it and trying to bring that out with every means at your disposal. “I
try to show the ugly as much as the fantastic and marry the two,” explains
Glen. “I’m a strong believer in giving a painting the kind of realism that
shows that life doesn’t have to be perfect and clean.”