With this workshop you’ll learn the thought process and
development of a concept for a LOTR-style game. Working on a project like LOTR
Online: Shadows of Angmar, there are certain stylistic guidelines to take into
consideration. Alan Lee, John Howe, The Hildebrandt Brothers and, of course, Peter
Jackson’s LOTR trilogy have all established a look and feel to the books and
growing franchise. Keeping stylistically similar to the LOTR books and what
people expect can be difficult. Before jumping into a design based on an
established idea or story you need to research what stylistic elements best
describe the characters and worlds you’re creating. I’ll do my best to explain
here how I design and work on a specific concept, from the original idea to the
final concept.
There are a lot of tricks and rules to keep in mind while
designing an idea that will be passed to modellers and animators. Concepts are
works of art themselves, but they’re first and foremost a tool to help create a
finished product. The concept is only the first step in developing a final
product. If your design is not clear you may see different results in the final
product.
I’m still evolving as an artist and still searching for new
techniques. My process changes from image to image but I’ve developed a few
habits. For this piece, I’m designing a LOTR-inspired orc.
From issue 11.